A few weeks ago, I watched Susan Cain’s 2012 TED talk entitled “The Power of Introverts.” Without a doubt, I would put this video in the “Must Watch” category for all educators. By enlarge, our schools are designed and managed based on what is best for extroverts.
On Thursday, April 24 at 9:00 PM ET, #BYOTchat will discuss this video and how teachers can use technology to reach, connect and impact all students – extroverted and introverted. Before the chat, we would encourage you to watch Susan Cain’s TED talk.
Depending on your viewpoint, a classroom full of diverse devices can be seen either as an advantage or a disadvantage. But regardless your viewpoint, successful BYOT educators have learned to easily deal with device diversity.
Join us at 9 pm ET on Thursday, April 17 as #BYOTchat discusses device diversity in the BYOT classroom.
On Thursday, April 10, #BYOTchat is inviting BYOT students to share their BYOT experiences. We welcome both BYOT students and teachers to join the chat to share and learn together.
We will have a variation on the traditional Q & A format. We will ask the questions, and then allow the students the opportunity to respond first. Invite your students to join us and learn from your students!
How has BYOT made you a better student?
What are some ways that teachers manage BYOT within your classes?
How can schools help students to become better users of technology?
If you were put in charge of your school, what changes (regarding technology) would you make?
How are your teachers using BYOT to help students in learning outside the classroom?
What are your favorite ways that teachers use BYOT?
As a student, do you have concerns about online privacy?
As a student, how do you protect your digital identity?
How is social media used in your schools?
What technology tools do you use and recommend?
Join #BYOTchat on Twitter at 9:00 PM ET on Thursday, April 10, 2014!
*** This chat will be under the hashtag #1bigchat. *** Four chats are coming together to have one large discussion. Gaming is becoming a big topic for learning. Gaming is now available on multiple types of devices. Whether you have a tablet, a laptop, or gaming station, students can having access to learning without realizing it. Then students can take it to the next level by creating their own games through coding. Join us @ 9:00 pm to go on a gaming quest.
I’ve noticed many times as a band director, when I ask a student to perform by themselves, in front of their peers, they immediately put forth more effort than when they are comfortably playing in an ensemble. Posture, pitch, tone quality, dynamics, articulation, every detail that is taught to them are immediately put to use. Regardless if this extra effort is from fear of embarrassment or from the opportunity to be noticed, the “audience effect” produces a higher level of effort by the student. The audience effect is applicable to all subject areas.
Teacher gives assignment
Student completes assignment
Student gives assignment to teacher
Teacher grades assignment
Teacher gives graded assignment to student
Student either keeps or discards assignment
The traditional workflow doesn’t have to continue.
Today, teachers (and students) have many options to freely publish online students’ work. Photos, videos, audio, and text can all be published to a global audience at no cost.
Questions We’ll Discuss
How do you define the audience effect?
Have you experienced the audience effect?
What effect does publishing student work have on students, parents, school, community?
At what age should a teacher start publishing student work?
How do you publish student work?
How much is published online?
How can the audience effect lead to a good digital footprint?
How do you teach students about privacy when publishing their work?
Join us on Thursday, March 27, 2014 at 9:00 PM ET to discuss “The Audience Effect”
A professional learning network (PLN) could be defined as personally selected group of individuals (or organizations) that one connects with online with for the purpose of personal and/or professional growth. A teacher’s PLN can have a huge impact on their teaching. Although the term PLN has been around for over a decade, many teachers still do not realize the value of a PLN. Join #BYOTchat on Thursday, March 20, 2014 at 9:00 pm ET, to discuss how to “Develop and Maximize Your PLN”.
“If you have an apple and I have an apple and we exchange apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.”
This week, we are thrilled to welcome back a true rock start in education, the one and only Tony Vincent! Tony will lead us in a discussion of “Personal Productivity.” Click on the image below to read Tony’s blog post regarding this special chat. You can even get a sneak peek at the questions Tony will ask!
This week on #BYOTchat, we will discuss the role wearable technology in education. It’s an exciting topic as the field of wearable technology continues to evolve. Will schools embrace Google Glass? What changes will schools face with wearable technology? What is the future of wearable technology in education?
Do you own a Google Glass? Please join us, and share your experiences.
When selecting topics for #BYOTchat, Jeremy, Nathan, Tim, and I try to avoid doing too many tool smack downs, but I have to confess I’m looking forward to this one! There is an amazing number of great Chrome apps and extensions for educators, and I’m sure the #BYOTchat PLN will share with me some great new tools.
Join #BYOTchat on Thursday, February 20, 2014 at 9PM ET for an “All Things Chrome” smack-down.
“All Things Chrome – Extensions, Apps, and Chromebooks”
In the classroom, we are always looking for new digital tools to help students create. For a long time, we used paper, scissors and glue to create pieces that demonstrate knowledge acquisition. Maker education tries to recreate the feel of physical by designing in the digital. Maker education has several tools that are web-based or open source, allowing students to create on their personal devices. We will be discussing several parts of maker educations, including 3D design/printing, Legos, Raspberry Pi and Arduino. Join us on Thursday